top of page
Palallel
Palallel
In a world of chalk and board, you must cooperate with your pal to access your respective exit.
But each of you are locked in a different Level, unable to see what happens on the other side.
To progress, share item, communicate, and activate various mechanisms to unlock the way in parallel
Identity Card
Platform : PC
Player : 2 online
Genre : Platform Puzzle Cooperation
Camera : Side 2D that follow the avatar
Controls : Mouse+Keyboard or Controller
Character : Bob or Bobby - Cubic character
My Work on Palallel
Game Design & Level Design
Design of movement mechanics, jump, grap, throw, & interaction
Design Camera behavior
Design of Item Level Exchange mechanics
Design of the Physics via Unity
Design of all ingredients
Design of logic object system
Design of Ping and Note Tools
Difficulty management - RGD - RLD
Design of preliminary/plan for level, and integration in Unity
Design of Introductory course
Playtest et Test Q/A
Redaction of Playtest form
Organization of Playtest
Test and correction of mechanics and Level
Redaction of Ticket
Project Management
Organization & attribution of task
Milestone Definition
Creation of GoatApeGames
Art Direction
Design of Art Direction
Research for Sound and Graphic Design
Organization of Music Composition
Graphic and Sound Design
Design of Game Sprite
Design of Communication Asset
Design of Sound Feedback
The Project
Concept
Platform Puzzle Game side 2D for 2 players on different screen.
Each player controle a cubic Avatar, in differents levels, without being able to see their other player level.
Objective : both Avatar must be on their own opened Exit
They must exchange object by throwing them out of their level, making they teleport to the opposite side of the other level
It's a physic based game, object manipulation, understanding riddles, resolve puzzles, and a focus on cooperation between 2 players
The game is designed for playing online with an external vocal communication tool
Main Mechanics
Players can’t cooperate directly, and can’t see each other's level.
To interact, the main mechanics allow them to exchange items by throwing them outside their level. This makes the item disappear from this level and appear in the other level on the opposite side.
Other mechanics allow the player to interact with each other level, like button to enable or disable ingredient, like door teleporter
Player Mechanics & Controls
Playable with controller or mouse+keyboard.
The Player can move the Avatar left/right, make him jump, move a cursor to target a nearby object, grab items and throw them, or interact with ingredients.
There are also tools to help players to communicate, the NOTE mode.
This allows them to detach their mouse cursor from the Avatar, target object, and click on them to highlight all connected objects in both levels.
They can also mark objects and “ping” a level border to highlight the corresponding border of the other level.
More
Base Concept conceived by Corentin PACAUD BOEHM and Simon COLIN, then designed & deepened by Thomas LOURTIES.
This is the 1st project of the GoatApe Games studio.
This game has been created completely in remote.
bottom of page