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Portal 2

Level Design

Objectif de Design

Create 3 level based on a patern not present in the original game, for a post game experience.

1 Learn, 1 Practice, 1 Master

Intents

Use the blue liquide, a cube, and a pressur plate to create and basket dunk like experience.
Make the player use a long jump with the blue liquide 

1 Learn

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Objectif : making a good situation where the player must apprehend the patern in the best condition

Prerequisite : Master all bases mechanics and blue liquid 

 

1st part : A Safe zone the allow the player to have a look on all level component, the main mechanism and objective.

 

 

 

 

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A hint is placed at the true entrance of the Challenge environment : blue liquid that will make it jump at the right high for acces to the Pressure
plate

 

 

 

 

 

 

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Placement of the light to attract the eye of the player at important spot : the Box, the blue liquide, the pressure plate, and the Wall

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Practice

Same patern, but with an Fail condition around the Pressure plate.
The Player must understand that just after successfully "dunked" the box, he must bounce against the pillar with blue liquid

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The player has less hint, and the challenge for the exit is harder, with a Fail condition

3GDA_THOMAS_LOURTIES_PART_2.jpg

MAster

This part has more hint than the Learn, but the player need to perfom a more jump.
In this level, the intent is to give the player a good speed feeling and make him feeling good at successefully reach the last platform.

3GDA_THOMAS_LOURTIES_PART_3.jpg

Liens Steam WorkShop :

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